Servers that start when players do.
Playpute boots a dedicated server the moment a player enters a queue. When the session ends, it shuts down completely — you pay for exactly what you use and nothing more.
Zero cold start
Servers are pre-warmed and ready to accept connections in milliseconds. Players never stare at a loading screen waiting for infrastructure.
Scales to zero
No players, no cost. Servers shut down automatically between sessions — idle infrastructure is never billed.
Demand-driven scaling
Player queues drive provisioning. As more players queue, more servers spin up automatically to meet demand without manual configuration.
Matchmaking hooks
Playpute integrates directly with your matchmaking logic. Emit a queue event and Playpute handles the rest — server allocation, player routing, and session handoff.
Session lifecycle management
Full control over session start, pause, and termination events. Hook into any lifecycle stage to save state, run analytics, or trigger downstream systems.
Global edge regions
Servers spin up in the region closest to your players. Automatic geo-routing keeps latency low regardless of where in the world your players are.
Hardware profiles
Choose from compute-optimised profiles tuned for FPS games, open-world simulations, or turn-based logic — right-size your server for every game mode.
Isolated environments
Every session runs in its own isolated container. No shared memory, no cross-session leakage, and full audit logs per session.
Playpute
Focus on your game.
We'll handle the infrastructure.
Hour Host takes the operational burden off your team so you can ship features, not fix servers. Start for free and scale as your players do.
- Priority server allocation during peak hours
- Up to 500 concurrent sessions included
- Custom hardware profiles per game mode
- Advanced session analytics and flame graphs
- SLA-backed 99.9% uptime guarantee