Networking

Players connect. Always.

Relay is a global connection broker that handles NAT traversal, peer routing, and fallback relay paths so players reach your servers regardless of ISP, firewall, or geography.

Automatic NAT traversal

Relay attempts STUN hole-punching first, falls back to TURN relay automatically. Players behind CGNAT and strict firewalls connect just like anyone else.

STUNTURNICE

Global anycast routing

Connection requests are routed to the nearest Relay PoP via anycast. The path from player to server is always the shortest one available.

30+ PoPs

Sub-millisecond overhead

Relay adds less than 0.5ms of latency on top of raw network transit. For most players, the relay is invisible.

< 0.5ms overhead

DDoS absorption

All traffic flows through Relay before reaching your game server. Volumetric attacks are absorbed and scrubbed at the edge, keeping your server IP private and protected.

Protocol agnostic

Relay works with UDP, TCP, WebSocket, and WebRTC. No changes to your existing networking stack required.

UDPTCPWebRTC

Encrypted transport

All relayed traffic is encrypted with DTLS or TLS depending on transport. Keys are rotated per session.

Multi-path failover

If a relay path degrades, traffic is seamlessly rerouted to an alternative PoP. Players experience no disconnect — only a brief ping spike at worst.

Real-time connection telemetry

Monitor connection quality, relay hops, packet loss, and jitter per player in real-time from your dashboard.

Networking

Focus on your game.
We'll handle the infrastructure.

Hour Host takes the operational burden off your team so you can ship features, not fix servers. Start for free and scale as your players do.

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ProUnlock more with Hour Host Pro
  • 500 GB relay bandwidth/month included
  • DDoS absorption up to 1 Tbps
  • Multi-path failover with zero player disconnect
  • Real-time connection telemetry per player
  • Encrypted DTLS/TLS transport on all routes
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