Roll back anything. Any time.
RevertDB stores every mutation as an immutable event, giving you a complete timeline for every player, match, and world. Rollbacks take milliseconds, not backups.
Time-travel queries
Query any entity as it existed at any point in time with a single parameter. No separate backup systems, no restore windows, no data loss.
Event-sourced writes
Every write is stored as a timestamped event rather than overwriting state. The current state is a projection — always recomputable from the event log.
Millisecond rollback
Rolling back a player account, a session, or an entire world to a previous state is a single API call that resolves in under 100ms.
Exploit recovery
When a duplication bug or exploit is detected, roll back only the affected players or items to before the exploit window — without touching unaffected users.
State diffing
Compare any two points in time for any entity. See exactly what changed between two events — useful for audits, support tickets, and cheat investigations.
Namespace isolation
Separate databases per game, season, or environment. Events never cross namespace boundaries, and access is scoped per key.
Continuous replication
Events are replicated synchronously across at least three availability zones. No single point of failure, no data loss window.
Immutable audit trail
The event log is append-only and tamper-evident. Every write is signed and verifiable — meets compliance requirements for regulated markets.
Database
Focus on your game.
We'll handle the infrastructure.
Hour Host takes the operational burden off your team so you can ship features, not fix servers. Start for free and scale as your players do.
- 1 billion events/month included
- Unlimited point-in-time rollback history
- State diffing and audit trail for 12 months
- Synchronous 3× replication across regions
- Exploit recovery workflows and bulk rollback API